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Technical Reading and Writing Using Board Games

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Technical Reading and Writing Using Board Games

Grade Levels

3rd Grade, 4th Grade, 5th Grade

Course, Subject

Arts and Humanities, Dance, Music, Theatre, Visual Arts, English Language Arts
Related Academic Standards
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  • Big Ideas
    Comprehension requires and enhances critical thinking and is constructed through the intentional interaction between reader and text
    Information to gain or expand knowledge can be acquired through a variety of sources.
    Purpose, topic and audience guide types of writing
    Artists use tools and resources as well as their own experiences and skills to create art.
    The arts provide a medium to understand and exchange ideas.
    The skills, techniques, elements and principles of the arts can be learned, studied, refined and practiced.
  • Concepts
    Essential content of text, including literary elements and devices, inform meaning
    Essential content, literary elements and devices inform meaning
    Informational sources have unique purposes.
    Organization of information facilitates meaning.
    Textual features and organization inform meaning
    Textual features inform meaning
    Various types of writing are distinguished by their characteristics
    Actors and audiences work together to share a performance; there are sets of behaviors and expectations for an audience.
    Actors create performances with a beginning, middle and end.
    Actors recreate experiences.
    Actors use their bodies, voices and imaginations to create theatre.
    Art can convey emotion.
    Artists draw inspiration from past experiences.
    Labanotation is a written language that people use to communicate movement ideas.
    Labanotation is a written language used by choreographers and dancers to communicate movement sequences.
    Musical notation can represent short, long, high and low sounds.
    People can use voices and instruments to improvise music.
    People can use voices and instruments to perform music.
    People make art from everyday objects.
    People make art to communicate ideas about contemporary events.
    People use theatre to communicate their feelings and experiences.
    People use their personal experience to perform and create works in dance.
    Pictures can represent sound and silence.
    Playwrights use dialogue and action to tell a story and/or illustrate a theme.
  • Competencies
    Compile information from resource materials.
    Identify and analyze the characteristics of various genre (e.g. poetry, drama, fiction)
    Organize and present information drawn from research.
    Recognize and identify the characteristics of various genre (e.g. fiction, nonfiction, poetry, drama)
    Summarize key information and the implied or stated main idea of texts
    Summarize key information from a text (e.g. major points, processes and/or events)
    Use and cite evidence from texts to make assertions, inferences, generalizations, and to draw conclusions
    Write detailed narrative pieces (e.g. stories and poems), informational pieces (e.g. descriptions, letters, reports, instructions), and persuasive pieces (e.g. opinion supported with facts).
    Choreograph a short piece/phrase utilizing basic Labanotation.
    Create a work of art influenced by a personal experience.
    Create art from everyday objects.
    Create, rehearse and revise a short improvised play with a partner by choosing and assigning characters and inventing dialogue and actions.
    Define the roles and expectations of audience and actor.
    Identify basic symbols used in Labanotation.
    Identify the story sequence in a familiar story and act it out.
    Imitate and communicate emotion in creative dramatics and creative play.
    Imitate objects and actions from stories or their own experience while participating in creative dramatics activities.
    Improvise simple melodies and rhythms using voices and classroom instruments.
    Make art that communicates an idea about a contemporary event.
    Make art that conveys an emotion.
    Perform and create dances that are based on events in their lives.
    Perform simple melodies and rhythms using voices and classroom instruments.
    Perform spontaneous movement and sound in response to stories, poems and songs.
    Read iconic notation representing sound and silence.
    Read musical notation representing short/long and high/low sounds.

Description

Students work in small groups to create a game based on a novel they have read. Each game must be directly related to the novel, contain at least 25 questions, and be neatly created and contained within a folder. Each game must also include a brochure with student-written directions for how to play the game. Once the game is complete, students play it to test their instructions. Students then rotate through the room, playing all the games and leaving constructive comments at each. After discussing the results, each group has a chance to revise their game and/or instructions.

Web-based Resource

Content Provider

Thinkfinity content is provided through a partnership between the Verizon Foundation, the philanthropic arm of Verizon Communications, and eleven of the nation's leading educational organizations, including: The American Association for the Advancement of Science; The International Reading Association; The John F. Kennedy Center for the Performing Arts; National Center for Family Literacy; Council for Economic Education; National Endowment for the Humanities; National Council of Teachers of English; National Council of Teachers of Mathematics; National Geographic Society; ProLiteracy; and The Smithsonian's National Museum of American History.

 

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