Technical Reading and Writing Using Board Games
Technical Reading and Writing Using Board Games
Grade Levels
Course, Subject
Description
Students work in small groups to create a game based on a novel they have read. Each game must be directly related to the novel, contain at least 25 questions, and be neatly created and contained within a folder. Each game must also include a brochure with student-written directions for how to play the game. Once the game is complete, students play it to test their instructions. Students then rotate through the room, playing all the games and leaving constructive comments at each. After discussing the results, each group has a chance to revise their game and/or instructions.
Web-based Resource
Content Provider
Thinkfinity content is provided through a partnership between the Verizon Foundation, the philanthropic arm of Verizon Communications, and eleven of the nation's leading educational organizations, including: The American Association for the Advancement of Science; The International Reading Association; The John F. Kennedy Center for the Performing Arts; National Center for Family Literacy; Council for Economic Education; National Endowment for the Humanities; National Council of Teachers of English; National Council of Teachers of Mathematics; National Geographic Society; ProLiteracy; and The Smithsonian's National Museum of American History.
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